Duraza wrote:
So. Before I go ranting off about the multitude of ideas I have for a magic system I first must ask if anything about a possible magic system has been discussed. I realize that we've spoken of crystals/gems and imbedding them in weapons and said crystals producing a certain magical effect.
Are their any plans for magic combat?
To give a quick answer, we've had a mish mash of ideas, but certainly nothing i'd call a plan.
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Honestly (and I know I'm starting to rant but I can't help it) I'd be interested in a system based on words. Seeing as we have the Ancient Language (that I know Butterpillar has done some work on, including gathering the words we have in the wiki) and I believe it's described as actually having 'power' behind it. Why go off and make something else up entirely and leave that good portion of the settings to just be words?
Correct me if I'm wrong Butterpillar but I also remember you writing a specific piece of lore and asking me to give you a piece on learning magic. We tied it to temples and the gods and I believe I mentioned needing to study the Ancient Language (my memory is terribly foggy). I think if we really are going to keep strong ties between Religion and Magic we might as well keep the Ancient Language as something that helps to solidify those ties.
Agreed. I remembered what you were talking about and was surprised not to find it on the wiki. So, running with your idea below on the three versions of magic, i added that article to the wiki
here. That article would, in a very detailed manner, describe some form of training Language Magic. Note that it will need some revision most likely, and I have only quickly scanned it to make sure it was the right article you were remembering.
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So how would magic work? Well there would be a difference in simply saying the words and truly using the words. Anyone might know the words but when a character uses his/her willpower they can force the words to life, make the words do what they've asked. It works well in a sort of elemental magic system where you command the river to slash your opponent or command flames to burn someone. What would be amazing is if you could say...only use water magic when near a source of water, etc etc. That would put some strong limits on magic and how it works. In temples you'd be taught the language as well as how to use your will to force the words to life.
I really like this description, especially the idea of separating just saying the words and using a willpower to make the words "happen." That idea, i think, is very crucial to the ideal magic system. Also, the part about using actual bodies of water for water spells, etc is pretty awesome. I would say that that would be more high end spells, and thus more powerful. I'm unsure if spells should be limited to what elements are around, but maybe they're stronger if they are around those elements. But that's something i'd encourage some debate on.
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There is another type of magic I'd like to see, possibly a dual system (or a trinity system if you include gems). This type of magic would be ritual. Conducting a certain ritual, performing certain rites, etc etc. This magic would more often than not need more than one player and you would be able to do a lot more than just command the elements around you. However, you have the limitation of needing more players than just yourself for a majority of the spells and certainly the stronger ones.
Love this as well. I could totally see in some sort of battle a group that is on the battlefield, but must be protected to ensure that a certain spell remains cast. Maybe a protection spell, or a debuff on the enemy, etc.. These spells would completely sway the tide of battle, but require a significant sacrifice (manpower).
A couple of things to think about if we were to use this magic system:
Would mages be able to be very strong in all three types of magic? Only two? Just one?
How does one train in the respective types of magic?
The idea of elemental magic being limited by elements present.
Good stuff Duraza, I'll look through that article tomorrow as i'm about to step out for the night and see what exactly is in it, but i realllllly like these ideas. It seems to be a tight system without any real obvious holes at first glance. It's also intuitive and all that good stuff. We'll just have to work out the specifics assume no one really pokes a big hole here.
Also, change your sig! WTF is Project Ura???
